November 10, 2017 / by Drew Wheeler / In coding , art

A math teacher joins an art challenge - ISZAF Challenge Phase 2

My experimentation with Processing continues with the Phase 2 of the International Shenzhen Artist Forum's (ISZAF) art challenge.

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October 28, 2017 / by Drew Wheeler / In coding , education

Creating Tessellations with GeoGebra

I feel that GeoGebra is an excellent tool for enhancing student learning in the mathematics classroom. However, one of the struggles I have found with using GeoGebra effectively in my upper level math courses (Grade 9 and up) is that students simply do not know the basics of the software and they get frustrated quite quickly. For this reason I have been trying to provide my students with simple activities that require the use of the basic features of GeoGebra so that they can comfortably build up their skillset. In this post I will briefly share one activity that I have used with my 6th graders to review polygons and create some tessellations.

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October 14, 2017 / by Drew Wheeler / In coding , art

A math teacher joins an art challenge - ISZAF Challenge Phase 1

I've been keen to experiment more with Processing, so when I heard about an art challenge being organized by the International Shenzhen Artist Forum (ISZAF) I was eager to participate. I do not identify as an expert coder nor an artist, but they are both areas that I am looking to grow in and further explore.

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February 12, 2017 / by Drew Wheeler / In coding , education

My "Why Learn Coding?" Game

I'm going to be applying for the upcoming Google Innovators Program. My proposed project obviously deals with coding education. To help me show others the positives of learning to code I decided to code a simple game that identifies some of the reasons I think kids should at least be exposed to basic coding. My game is appropriately called "Why learn coding?".

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